Embodied Agent Interface: An AI Framework for Benchmarking Large Language Models (LLMs) for Embodied Decision Making

Embodied Agent Interface: An AI Framework for Benchmarking Large Language Models (LLMs) for Embodied Decision Making

Large Language Models (LLMs) need to be evaluated within the framework of embodied decision-making, i.e., the capacity to carry out activities in either digital or physical environments. Even with all of the research and applications that LLMs have seen in this field, there is still a gap in knowledge of their actual capabilities. A portion of this disparity might be attributed to the fact that LLMs have been used in various fields with various goals and input-output configurations. 

Existing evaluation techniques mostly concentrate on a single success rate and whether a task is accomplished effectively or not. This may show whether an LLM succeeds in achieving a particular objective, but it does not pinpoint the precise skills that are deficient or the problematic processes in the decision-making process. It is challenging for researchers to fine-tune the application of LLMs for particular jobs or contexts without this degree of information. It restricts the use of LLMs selectively for specific decision-making tasks where they may be particularly effective.

The Embodied Agent Interface is a standardized framework designed to address these issues. Standardizing the input-output specifications of modules that employ LLMs for decision-making and formalizing different task kinds are the goals of this interface. It offers three major improvements, which are as follows.

  1. It enables the integration of a wide variety of tasks that LLMs may come across, including both temporally extended goals, which call for the agent to perform a series of actions in a particular order and state-based goals where the agent must attain a specific condition in the environment. This unification makes the evaluation of LLMs across various job kinds and domains possible.
  1. Four essential decision-making modules have been arranged in the interface:
  • Goal interpretation is the process of comprehending the intended result or purpose of a certain instruction.
  • Subgoal decomposition is the process of dividing a more ambitious objective into more doable, smaller steps.
  • Identifying the proper sequence in which to carry out actions is known as action sequencing.
  • Transition modeling is the process of forecasting how the environment will alter as a result of each action.

4. Comprehensive Evaluation Metrics: In addition to a straightforward success percentage, the interface presents a number of comprehensive metrics. These measures can pinpoint particular mistakes made during the decision-making process, such as follows.

  • Hallucination errors are situations in which LLMs produce objects or behaviors that are not there in the real world.
  • Errors pertaining to the practical application of items, such as neglecting to realize that a cup needs to be open before the liquid is poured into it, are known as affordability errors.
  • Mistakes in the division or sequencing of activities include omitted or excessive steps or an improper sequence of actions.

This method enables a more thorough examination of LLMs’ abilities, identifying areas in which their logic is lacking and particular competencies that require development.

In conclusion, the Embodied Agent Interface offers a thorough framework for evaluating LLM performance in tasks involving embodied AI. This benchmark assists in determining the advantages and disadvantages of LLMs by segmenting jobs into smaller ones and thoroughly assessing each one. Additionally, it provides insightful information about how LLMs can be applied judiciously and successfully in intricate decision-making settings, making sure that their strengths are utilized where they can have the biggest influence.


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